The following is a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific to
game environment modeling.
Geometry Basics covers how to create and manipulate basic objects in Maya.
Tutorial covers:
- Simple Object Creation
- How to Turn Off Interactive Creation
- Wireframe/Shaded/Texture/Lighting Views
- Polygon Primitive Creation Options
- How to Scale/Rotate/Move/Select Objects
- How to Undo
- Turn On Wireframe on Shaded
- Object Component Mode
SIMPLE OBJECT CREATION
When it comes to game environment modeling, we will be dealing with polygons.
There will be times when we will use nurbs and surfaces, but our final output will almost
always be polygon based.
To create simple objects in Maya, go up to:
Create --> Polygon Primitives --> Choose a primitive
If you placed Polygon Primitives on your Custom Shelf, then you can use that to create your
basic objects in Maya.
TURN OFF INTERACTIVE CREATION
Interactive creation is not what you want when creating polygon primitives in Maya.
You simply want to press one key and create your primitive. To do that you will need to
turn off Interactive Creation under Polygon Primitives Menu.
WIREFRAME/SHADED/TEXTURE/LIGHTING VIEWS
- 4 = Wireframe View
- 5 = Shaded View
- 6 = Texture View
- 7 = Lighting View
POLYGON PRIMITIVE CREATION OPTIONS
You have an option box for all Polygon Primitives prior to creating them. This offers more
direct control how the initial primitive appears in your scene. Such as position and size.
OBJECT MANIPULATION
- Q = Selection Tool
- W = Move Tool
- E = Rotation Tool
- R = Scale Tool
UNDO
TURN ON WIREFRAME ON SHADED
Being able to see wireframe on shaded objects will help you modeling.
Turn on wireframe on shaded by going up to Viewport Menu List and check
Shading --> Wireframe on Shaded
OBJECT COMPONENT MODE
Object Component Mode allows you to manipulate vertices, faces, edges etc. This is
where more direct modeling control comes into play. Majority of your time modeling will be
using the component mode and shaping your polys.
To access Object Component Mode, select your object and Hold Right Mouse Button.
While in component mode, you are able to use the hotkeys we covered earlier for
Move/Scale/Rotate and modify the object.
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