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Friday 3 January 2014

Maya Beginner Basics: Geometry Basics

Maya Beginner Basics: Geometry Basics

Maya Beginner Basics
The following is a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific to
 game environment modeling.
Geometry Basics covers how to create and manipulate basic objects in Maya.
Tutorial covers:
  • Simple Object Creation
  • How to Turn Off Interactive Creation
  • Wireframe/Shaded/Texture/Lighting Views
  • Polygon Primitive Creation Options
  • How to Scale/Rotate/Move/Select Objects
  • How to Undo
  • Turn On Wireframe on Shaded
  • Object Component Mode
 

SIMPLE OBJECT CREATION
When it comes to game environment modeling, we will be dealing with polygons.
 There will be times when we will use nurbs and surfaces, but our final output will almost 
always be polygon based.
To create simple objects in Maya, go up to:
Create --> Polygon Primitives --> Choose a primitive
Maya Beginner Basics
If you placed Polygon Primitives on your Custom Shelf, then you can use that to create your 
basic objects in Maya.
Maya Beginner Basics

TURN OFF INTERACTIVE CREATION
Interactive creation is not what you want when creating polygon primitives in Maya. 
You simply want to press one key and create your primitive. To do that you will need to
 turn off Interactive Creation under Polygon Primitives Menu.
Maya Beginner Basics

WIREFRAME/SHADED/TEXTURE/LIGHTING VIEWS
  • 4 = Wireframe View
  • 5 = Shaded View
  • 6 = Texture View
  • 7 = Lighting View
Maya Beginner Basics
Maya Beginner Basics

POLYGON PRIMITIVE CREATION OPTIONS
You have an option box for all Polygon Primitives prior to creating them. This offers more 
direct control how the initial primitive appears in your scene. Such as position and size.
Maya Beginner Basics
Maya Beginner Basics

OBJECT MANIPULATION
  • Q = Selection Tool
  • W = Move Tool
  • E = Rotation Tool
  • R = Scale Tool
UNDO
  • Z = Undo
TURN ON WIREFRAME ON SHADED
Being able to see wireframe on shaded objects will help you modeling.
Turn on wireframe on shaded by going up to Viewport Menu List and check
Shading --> Wireframe on Shaded
Maya Beginner Basics

OBJECT COMPONENT MODE
Object Component Mode allows you to manipulate vertices, faces, edges etc. This is 
where more direct modeling control comes into play. Majority of your time modeling will be
 using the component mode and shaping your polys.
To access Object Component Mode, select your object and Hold Right Mouse Button.
Maya Beginner Basics

While in component mode, you are able to use the hotkeys we covered earlier for
 Move/Scale/Rotate and modify the object.
Maya Beginner Basics

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