Maya Beginner Basics: Geometry Basics Exercise - Animator

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Friday, 3 January 2014

Maya Beginner Basics: Geometry Basics Exercise

Maya Beginner Basics: Geometry Basics Exercise

Maya Beginner Basics
The following is a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific to game
 environment modeling.
Geometry Basics Exercise will help you to begin familiarize yourself with Maya interface, component mode,
 navigation and manipulating basic shapes.
Note: This is not how you would actually model a game environment. This is a basic exercise to help you
 manipulate basic shapes, use component mode, and navigate around the viewports.
Tutorial covers:
  • Using and Manipulating Basic Shapes
  • Building a basic environment out of basic shapes
  • Getting Comfortable with Maya Component Mode and Viewport Navigation

Maya Beginner Basics: Geometry Basic Exercies
Photo Reference I used in the video:
Maya Beginner Basics
Maya Beginner Basics

DUPLICATING
Select an object:
  • Ctrl+D = Duplicate
  • Shift+D = Duplicate with Transformations
FRAMING OBJECTS
Select an object in your scene and press F.
  • F = Frames your object in the viewport.
EXERCISE
Use the reference provided above or select your own. Spend about 30 minutes and work on creating 
the environment from the reference using basic shapes. Getting comfortable with Maya's Interface.

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