The following is a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific to
game environment modeling.
Outliner, Hypergraph and Hypershade are important within Maya modeling and texturing interface.
These functions are used to manage scenes in Maya and to create/apply shaders and materials to
geometry.
Tutorial covers:
- Outliner
- Hypergraph
- Hypershade
Maya Beginner Basics: Outliner, Hypergraph, Hypershade
OUTLINER
Think of Outliner as a scene manager. It provides you with a full list of all objects within your scene.
Window --> Outliner
HYPERGRAPH
Similar to Outliner, Hypergraph allows you to manage your objects within your scene.
Window --> Hypergraph
HYPERSHADE
Hypershade allows you to create shaders, materials and work with textures.
Window --> Rendering Editors --> Hypershade
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