Realism in the future of computer animation - Animator

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Thursday 5 February 2015

Realism in the future of computer animation

Realism in the future of computer animation

Realism in computer animation can mean making each frame look photorealistic, in the sense that the scene is rendered to resemble a photograph, or to making the animation of characters believable and lifelike. Computer animation can also be realistic with or without the photorealistic rendering.
One of the greatest challenges in computer animation has been creating human characters that look and move with the highest degree of realism. Many animated films instead feature characters who are anthropomorphic animals (Finding NemoIce AgeBoltMadagascarOver the HedgeRioKung Fu PandaAlpha and Omega), machines (Cars,WALL-ERobots), insects (AntzA Bug's LifeThe Ant BullyBee Movie), fantasy creatures and characters (Monsters, Inc.ShrekTMNTBraveEpic), or humans with nonrealistic cartoon-like proportions (The IncrediblesDespicable MeUpMegamindJimmy Neutron: Boy GeniusPlanet 51Hotel TransylvaniaTeam Fortress 2).
Part of the difficulty in making pleasing, realistic human characters is the uncanny valley, the concept where (up to a point) the human audience tends to have an increasingly negative emotional response as a human replica looks and acts more and more human. Also, some materials that commonly appear in a scene such as cloth, foliage, fluids, and hair have proven more difficult to faithfully recreate and animate than others. Consequently, special software and techniques have been developed to better simulate these specific elements.
In theory, realistic computer animation can reach a point where it is indistinguishable from real action captured on film. When computer animation achieves this level of realism, it may have major repercussions for the film industry.[citation needed]
The goal of computer animation is not always to emulate live action as closely as possible. Computer animation can also be tailored to mimic or substitute for other types of animation, such as traditional stop-motion animation (as shown in Flushed Away or The Lego Movie). Some of the long-standing basic principles of animation, like squash & stretch, call for movement that is not strictly realistic, and such principles still see widespread application in computer animation.

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