Animator

Maya| Modelig | Animation | 2D & 3D | Adobe Photoshop

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Sunday, 5 January 2014

Mental Ray Lighting

02:12 1

Mental Ray Lighting


06JUL2010
Mental Ray IlluminationIn this beginner’s tutorial we’re going to
 illuminate a simple warehouse interior in
 3ds Max. We’ll explore techniques to
 illuminate the interior through windows 
only. To keep things simple we’ll
 concentrate on lights that work with 
Final Gather and leave Global Illumination
 out of the discussion. I’m using 3ds 
Max 2011.

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3D Monster

02:09 0

3D Monster


14AUG2010
Waving 3d monsterThis is the first tutorial of my four part series
 dealing with character animation. These
 tutorials are targeted for beginners wanting
 to learn the basics of organic modeling,
 uvw mapping, texturing, rigging, and 
creating a cute 3d monster. In this first part
 we’re going to create the geometry and 
you’ll learn about polygon modeling and 
subdivision surfaces. I’ll do my best to keep things as simple as possible.

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Unwrapping

02:06 0

Unwrapping


26AUG2010
Waving 3d monsterThis is the second tutorial of my four part 
series dealing with character animation.
 These tutorials are targeted for beginners 
wanting to learn the basics of organic
 modeling, unwrapping, texturing, characte
r rigging, and creating a cute 3d monster.
 In this second part we’re going to unwrap
 the character. You’ll learn about UVW
 texture coordinates and unwrapping. I’ll do my best to keep things as simple as possible. I’m using 3ds Max 2011.

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Abstract Background

02:02 0

Abstract Background


28JAN2011
Abstract backgroundIn this tutorial we’re going to create an
 abstract background image in 3ds Max.
 It seems that bokeh backgrounds have
 been extremely popular during the last few
 years so we’re going to create one as well.
 There are many Photoshop tutorials
 available, but here I’m going to show you
 how to create bokeh background in 3ds
 Max.
 I think 3ds Max is perfect for creating abstract backgrounds because of it’s parametric nature. It’s really 
easy to change everything with parameters. I’m using 3ds Max 2011, but many older versions should work as well.
























































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