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Thursday, 5 February 2015

Dynamic simulation

10:07 0

Dynamic simulation

Dynamic simulation (or dynamic system simulation) is the use of a computer program to
 model the time varying behavior of a system. The systems are typically described byordinary
 differential equations or partial differential equations. As mathematical models incorporate 
real-world constraints, like gear backlash and rebound from a hard stop, equations become
 nonlinear. This requires numerical methods to solve the equations. A numerical simulation is 
done by stepping through a time interval and calculating the integral of the derivatives by
approximating the area under the derivative curves. Some methods use a fixed step through the interval, and others use an adaptive step that can shrink or grow automatically to maintain an acceptable error tolerance. Some methods can use different time steps in different parts of the simulation model. Industrial uses of dynamic simulation are many and range from nuclear power,
 steam turbines, 6 degree of freedom vehicle modeling, electric motors, econometric models, 
biological systems, robot arms, mass spring dampers, hydraulic systems, and drug dose 
migration through the human body to name a few. These models can often be run in real time
 to give a virtual response close to the actual system. This is useful in process control and mechatronic systems for tuning the automatic control systems before they are 
connect to the real system, or for human training before they control the real system. 
Simulation is also used in computer games and animation and can be accelerated by using
 a physics engine, the technology used in many powerful computer graphics software programs,
 like 3ds MaxMayaLightwave, and many others to simulate physical characteristics. In computer animation, things like hairclothliquidfire, and particles can be easily modeled, while the human animator animates simpler objects. Computer-based dynamic animation was first used at
 a very simple level in the 1989 Pixar Animation Studios short film Knick Knack to move the fake 
snow in the snowglobe and pebbles in a fish tank.

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Animation

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Animation

Animation is the process of creating motion and shape change[Note 1] illusion by means of
 the rapid display of a sequence of static images that minimally differ from each other. The
 illusion—as in motion pictures in general—is thought to rely on the phi phenomenon.
 Animators are artists who specialize in the creation of animation.
Animations can be recorded on either analogue media, such as a flip book, motion picture film,
 video tape, or on digital media, including formats such as animated GIF, Flash animation or
 digital video. To display animation, a digital camera, computer, orprojector are used along
 with new technologies that are produced.
Animation creation methods include the traditional animation creation method and those
 involving stop motion animation of two and three-dimensional objects, such as paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, 
usually 24, 25, 30, or 60 frames per second.
Animexample3edit.png
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Object animation

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Object animation

Object animation is a form of stop motion animation that involves the animated movements 
of any non-drawn objects such as toys, blocks, dolls, etc. which are not fullymalleable,
 such as clay or wax, and not designed to look like a recognizable human or animal character.
Object animation is considered a different form of animation distinct from model animation and
 puppet animation, as these two forms of stop-motion animation usually use recognizable characters
 as their subjects, rather than just objects like static toy soldiers, or construction toys such as Tinker Toys, LEGO brand bricks (Brickfilm), Lincoln Logs,Erector Sets, Playmobil, etc.
Object animation is often combined with other forms of animation, usually for a more realistic effect (e.g., Model Animation or Puppet Animation to add more complex movement or depth to the characters). For example; A toy car can be animated, but is more often animated with a character
 easily seen driving the car.
The use of animated objects in film has been present since the early days of cinema. 
An example of modern object animation can be seen on Robot Chicken, part of the regular
 Adult Swim block on Cartoon Network, which combines object animation with a variation of
 puppet animation, in this case the puppets are made to resemble plastic action figures from 
various TV shows, movies, and pop culture.
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Stop motion animation

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Stop motion animation

Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the medium used to create the animation. Computer software is widely available to create this type of animation; however, traditional stop motion animation is usually less expensive and time-consuming to produce than current computer animation.
  • Puppet animation typically involves stop-motion puppet figures interacting in a constructed environment, in contrast to real-world interaction in model animation. The puppets generally have an armature inside of them to keep them still and steady as well as to constrain their motion to particular joints. Examples include The Tale of the Fox (France, 1937), The Nightmare Before Christmas (US, 1993), Corpse Bride (US, 2005), Coraline (US, 2009), the films of Jiří Trnka and the TV series Robot Chicken (US, 2005–present).
    • Puppetoon, created using techniques developed by George Pal, are puppet-animated films which typically use a different version of a puppet for different frames, rather than simply manipulating one existing puppet.
A clay animation scene from aFinnish television commercial
  • Clay animation, or Plasticine animation (often called claymation, which, however, is a trademarked name), uses figures made of clay or a similar malleable material to create stop-motion animation. The figures may have an armature or wire frame inside, similar to the related puppet animation (below), that can be manipulated to pose the figures. Alternatively, the figures may be made entirely of clay, such as in the films of Bruce Bickford, where clay creatures morph into a variety of different shapes. Examples of clay-animated works include The Gumby Show (US, 1957–1967) Morph shorts (UK, 1977–2000), Wallace and Gromit shorts (UK, as of 1989), Jan Švankmajer's Dimensions of Dialogue (Czechoslovakia, 1982), The Trap Door (UK, 1984). Films include Wallace & Gromit: The Curse of the Were-RabbitChicken Run and The Adventures of Mark Twain.
  • Cutout animation is a type of stop-motion animation produced by moving two-dimensional pieces of material such as paper or cloth. Examples include Terry Gilliam's animated sequences from Monty Python's Flying Circus (UK, 1969–1974); Fantastic Planet(France/Czechoslovakia, 1973) ; Tale of Tales (Russia, 1979), The pilot episode of the TV series (and sometimes in episodes) ofSouth Park (US, 1997) and the music video Live for the moment, from Verona Riots band (produced by Alberto Serrano and Nívola Uyá, Spain 2014). ** Silhouette animation is a variant of cutout animation in which the characters are backlit and only visible as silhouettes. Examples include The Adventures of Prince Achmed (Weimar Republic, 1926) and Princes et princesses (France, 2000).
  • Model animation refers to stop-motion animation created to interact with and exist as a part of a live-action world. Intercutting, matte effects, and split screens are often employed to blend stop-motion characters or objects with live actors and settings. Examples include the work of Ray Harryhausen, as seen in films such Jason and the Argonauts (1963), and the work of Willis O'Brien on films such as King Kong (1933 film).
    • Go motion is a variant of model animation that uses various techniques to create motion blur between frames of film, which is not present in traditional stop-motion. The technique was invented by Industrial Light & Magic and Phil Tippett to create special effects scenes for the film The Empire Strikes Back (1980). Another example is the dragon named "Vermithrax" from Dragonslayer (1981 film).
  • Object animation refers to the use of regular inanimate objects in stop-motion animation, as opposed to specially created items.
    • Graphic animation uses non-drawn flat visual graphic material (photographs, newspaper clippings, magazines, etc.), which are sometimes manipulated frame-by-frame to create movement. At other times, the graphics remain stationary, while the stop-motion camera is moved to create on-screen action.
    • Brickfilm A subgenre of object animation involving using Lego or other similar brick toys to make an animation. These have had a recent boost in popularity with the advent of video sharing sites like YouTube and the availability of cheap cameras and animation software.
  • Pixilation involves the use of live humans as stop motion characters. This allows for a number of surreal effects, including disappearances and reappearances, allowing people to appear to slide across the ground, and other such effects. Examples of pixilation include The Secret Adventures of Tom Thumb and Angry Kid shorts.
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Traditional animation

09:07 10

Traditional animation

Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by a rostrum camera onto motion picture
.

The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various software programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional35 mm film and newer media such as digital video. The "look" of traditional cel animation is still preserved, and the character animators' work has remained essentially the same over the past 70 years. Some animation producers have used the term "tradigital" to describe cel animation which makes extensive use of computer technology.
Examples of traditionally animated feature films include Pinocchio (United States, 1940), Animal Farm (United Kingdom, 1954), and The Illusionist (British-French, 2010). Traditionally animated films which were produced with the aid of computer technology include The Lion King (US, 1994), Akira (Japan, 1988), Spirited Away (Japan, 2001), The Triplets of Belleville (France, 2003), and The Secret of Kells(Irish-French-Belgian, 2009).
  • Full animation refers to the process of producing high-quality traditionally animated films that regularly use detailed drawings and plausible movement, having a smooth animation. Fully animated films can be made in a variety of styles, from more realistically animated works such as those produced by the Walt Disney studio (Beauty and the BeastAladdinLion King) to the more 'cartoon' styles of the Warner Bros. animation studio. Many of the Disney animated features are examples of full animation, as are non-Disney works such as The Secret of NIMH (US, 1982), The Iron Giant (US, 1999), and Nocturna (Spain, 2007).
  • Limited animation involves the use of less detailed and/or more stylized drawings and methods of movement usually a choppy or "skippy" movement animation. Pioneered by the artists at the American studio United Productions of America, limited animation can be used as a method of stylized artistic expression, as in Gerald McBoing Boing(US, 1951), Yellow Submarine (UK, 1968), and much of the anime produced in Japan. Its primary use, however, has been in producing cost-effective animated content for media such as television (the work of Hanna-Barbera, Filmation, and other TV animation studios) and later the Internet (web cartoons).
  • Rotoscoping is a technique patented by Max Fleischer in 1917 where animators trace live-action movement, frame by frame. The source film can be directly copied from actors' outlines into animated drawings, as in The Lord of the Rings (US, 1978), or used in a stylized and expressive manner, as in Waking Life (US, 2001) and A Scanner Darkly (US, 2006). Some other examples are: Fire and Ice (US, 1983), Heavy Metal (1981), and Aku no Hana (2013).
  • Live-action/animation is a technique combining hand-drawn characters into live action shots. One of the earlier uses was in Koko the Clown when Koko was drawn over live action footage. Other examples include Who Framed Roger Rabbit (US, 1988), Space Jam (US, 1996) and Osmosis Jones (US, 2001).
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Computer-assisted vs computer-generated animation

08:58 4

Computer-assisted vs computer-generated animation

To animate means "to give life to" and there are two basic ways that animators commonly do this.
Computer-assisted animation is usually classed as two-dimensional (2D) animation. Creators drawings either hand drawn (pencil to paper) or interactively drawn(drawn on the computer) using different assisting appliances and are positioned into specific software packages. Within the software package the creator will place drawings into different key frames which fundamentally create an outline of the most important movements. The computer will then fill in all the " in-between frames" commonly known as Tweening. Computer assisted animation is basically using new technologies to cut down the time scale that traditional animation could take, but still having the elements of traditional drawings of characters or objects.[7]
Two examples of films using computer-assisted animation are Beauty and the Beast and Antz.
Computer-generated animation is known as 3-dimensional (3D) animation. Creators will design an object or character with an X,Y and Z axis. Unlike the traditional way of animation no pencil to paper drawings create the way computer generated animation works. The object or character created will then be taken into a software, key framing and tweening are also carried out in computer generated animation but are also a lot of techniques used that do not relate to traditional animation. Animators can break physical laws by using mathematical algorithms to cheat, mass, force and gravity rulings. Fundamentally, time scale and quality could be said to be a preferred way to produce animation as they are two major things that are enhanced by using computer generated animation. Another great aspect of CGA is the fact you can create a flock of creatures to act independently when created as a group. An animal's fur can be programmed to wave in the wind and lie flat when it rains instead of programming each strand of hair separately.[7]
Three examples of computer-generated animation movies are Toy StoryThe Incredibles and Shrek.
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